Stijn Dirne

Level/Tech Designer

Hi there! My name is Stijn Dirne and I am a 23 year old game design student at the Breda University of applied sciences (formerly known as NHTV) currently living in The Netherlands. My main areas of expertise is Level Design while I am also quite adapt with Tech Design.

If you would like to get to know me better, visit the about me section or get in contact with me.

 

Projects

Arboreal

Arboreal is a top down open-world farming & adventure game where you save ancient colossi from a spreading corruption.

Information

Role(s): Quest/World/Tech Designer

Team Size: 36

Genre: Open World Farming/Adventuring

Duration: September 2017 - August 2018

Engine: UE4

Exiles of Auriga

Exiles of Auriga is a 3D real-time strategy for room scale VR in the spirit of Homeworld and Sins of a Solar Empire. Players build and command a fleet of ships in full 3D space to combat an assailing fleet.

Information

Role(s): Lead/Level Designer

Team Size: 17

Genre: VR/RTS

Duration: May 2017 - July 2017

Engine: Custom Engine

DM_Bath

DM_Bath is a multiplayer map designed for Unreal Tournament based on an ancient persian bath house.

Information

Role(s): Level Designer

Team Size: 1

Genre: FPS

Duration: September 2016 - December 2016

Engine: UE4

George's Fantastic Phone Finding Fiesta (GFPFF) is an FPS puzzle game in which the player must traverse through an ancient temple with the help of an AI companion.

Information

Role(s): Tech/Level Designer

Team Size: 2

Genre: First Person Puzzle 

Duration: March 2017 - April 2017

Engine: UE4

 

Game Jams

I Am the Eye in the Sky

"I Am the Eye in the Sky" is a puzzle-platformer game in which you can absorb colours to transmit different properties to objects.

Just Smash

Just Smash is a game made during the Global Game Jam 2017. The player can defend his/her golem using their smash attack. 

 

Spooky Cleanup

Spooky Cleanup is a game made during the Game Makers Toolkit Game jam. The player must survive as long as possible while fighting off hordes of ghosts. 

Personal Projects

Dungeon Crawler

A first person dungeon crawler created using only blueprints.

Information

Role(s): Tech/Level Designer

Team Size: 1

Genre: Dungeon Crawler

Duration: September 2018 - Februari 2019

Engine: UE4

 

Bridge Crossing

A small map made for a Blocktober Challenge

Information

Role(s): Level Designer

Team Size: 1

Genre: FPS

Duration: October 2019

Engine: UE4

About Me

Ever since I was a little kid games have been my passion. It didn't matter if it was me playing the game, or I was just watching someone else play. 
I can still recall several times where I asked my dad if he could play Lords of the Realm 2 and if I could just watch him play it. 


Some of my other interests include: acting, writing, reading, traveling. I also really enjoy learning about animals, history, biology and astronomy. 

I first started making games during my high school IT classes. During these classes we were offered the opportunity to create games using the Unity game engine and I immediately started working on my first game...

Resume
 

Contact

Contact me directly

Find me on the web