Ever since I was a little kid, games have been my passion. It didn't matter if it was me playing the game, or I was watching someone else play.
I can still recall several times where I asked my dad if he could play Lords of the Realm 2 and if I could just watch him play it.
I first started making games during my high school IT classes. During these classes, we were offered the opportunity to create games using the Unity game engine and I immediately started working on my first game.
Over the course of the next year and a half of classes, I would create in total 3 games using Unity and learned a lot about object-based programming from it. After graduation, I decided to continue working on games and signed myself up for a game design course at NHTV. Before I joined I did not fully understand what a game designer did exactly, but was very eager to learn.
During my time here I learned a ton about the ins and outs of game development, the pitfalls a lot of people fall into and most importantly where my talents lie.
I discovered that I am quite adept at level and technical design, combining the two allows me to create unique levels while still adhering to the parameters set by the project.
In my free time I am also working on several smaller projects, creating games by myself using visual scripting methods allows me to gain a better understanding about what programmers require from designers in order to work properly.
Games for me have always been about connecting people. Whether it is two people sharing their own personal experience with a game or a group of people playing a game together. I want to help continue this. I want to help create the next generation of games that allows for even more personal storytelling and allows people to connect more with each other.