Dungeon Crawler
A showcase of the blueprints I made for a game jam game me and my friend made in 2022.
Basic grid construction
Level generation
The actual logic of spawning the rooms. It is fairly basic with just getting the positions of the grid points, checking to see if that grid point is a critical room or not. If not it spawns a differently colour room randomly.
The different splits are there to ensure larger "clusters" of differently coloured rooms.