Tower Defence Wave Logic
A showcase of the blueprints I made for the wave spawning logic for a small game jam with friends.
Wave Spawning Logic
A very basic method to spawn waves for the game. It was my first time messing around with Structs so I did not want to complicate things for myself.
The system just checks for each of the possible enemy slots (1-5) if the bool is enabled, if so it spawns the amount of enemies specified by the designer using the specified path.