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Tower Defence Wave Logic

A showcase of the blueprints I made for the wave spawning logic for a small game jam with friends.

Wave Spawning Logic

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A very basic method to spawn waves for the game. It was my first time messing around with Structs so I did not want to complicate things for myself. The system just checks for each of the possible enemy slots (1-5) if the bool is enabled, if so it spawns the amount of enemies specified by the designer using the specified path.
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This is the logic afterwards, which essentially just checks if all the enemies have spawned and then start a countdown till it starts the next wave.

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  • Projects
    • Operation Eagle
    • Rusviet Revolution
    • Iron Harvest
  • Personal Projects
    • Dungeon Crawler
    • Tower Defence Wave Logic
    • Bridge Crossing
  • About me & Resume
  • Contact